﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.LightShape
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Describes the shape of a spot light.</para>
  /// </summary>
  public enum LightShape
  {
    /// <summary>
    ///   <para>The shape of the spot light resembles a cone. This is the default shape for spot lights.</para>
    /// </summary>
    Cone,
    /// <summary>
    ///   <para>The shape of the spotlight resembles a pyramid or frustum. You can use this to simulate a screening or barn door effect on a normal spotlight.</para>
    /// </summary>
    Pyramid,
    /// <summary>
    ///   <para>The shape of the spot light resembles a box oriented along the ray direction.</para>
    /// </summary>
    Box,
  }
}
